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Game Design

ebook
Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional.

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Publisher: McFarland & Company, Inc., Publishers

Kindle Book

  • Release date: August 8, 2012

OverDrive Read

  • ISBN: 9780786491056
  • Release date: August 8, 2012

EPUB ebook

  • ISBN: 9780786491056
  • File size: 2132 KB
  • Release date: August 8, 2012

PDF ebook

  • ISBN: 9780786491056
  • File size: 2065 KB
  • Release date: August 8, 2012

Formats

Kindle Book
OverDrive Read
EPUB ebook
PDF ebook
Kindle restrictions

Languages

English

Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional.

Expand title description text